Pursue your last killer only while the fight stays readable

The official Revenge badge asks you to defeat the person who last killed you. Remember that player, then check where they are now. Do not chase them blindly. If you can see that player from a manageable angle, take the encounter. If they have vanished behind several walls, return to a position where you can find a current sightline before pursuing.

Keep your round goal in mind. Murder Arena also awards MVP for the most kills in a round. A long pursuit of one missing player may leave other visible opportunities untouched. You can want the Revenge badge and still decide that this is the wrong moment to chase it. The badge condition tells you whom to defeat; the strategy is deciding when that opponent is worth the route.

Identify the target, then update the location

After a defeat, remember the player’s name if the current interface shows it. If it does not, use only what you can reliably observe in the match. Do not assume a permanent marker or a fixed place where that player will be. The important distinction is between who your last killer is and where that player was a moment ago. The first may remain relevant to the badge; the second goes stale as soon as players move.

Before you enter a corridor looking for them, check the next opening. The official images show grid-walled passages where walls can hide a change of direction. A player who left your view may turn back, move farther away, or meet another opponent. Rebuild your view at each edge rather than following an imagined straight path.

If another player defeats you while you are still searching, remember that the official wording says “the person who last killed you.” Your target may therefore change. Recheck the current situation before continuing the old pursuit, and verify the live badge result through Roblox rather than assuming the earlier name still qualifies.

Compare the revenge attempt with the next available fight

Think of revenge as one candidate encounter among the free-for-all’s other fights. Does the target stand in a visible lane? Can you get there without exposing yourself across a long opening? Is another player already entering from the side? These questions matter even when you know exactly whom you want.

Current viewRevenge decisionRound-pace decision
Your last killer is visible from an edge with a route outConsider the duel now.The fight can also produce a round kill.
The target disappeared beyond an unchecked cornerFind a new sightline before chasing.Take another clear fight if one is nearby.
Two players enter the target’s laneReassess who can see you.Avoid wasting time on a fight you cannot read.
A new player has just defeated youUpdate your target before trying again.Return to a stable fight-selection routine.

Do not let the table become a rigid rule. A live lane can change while you are making the choice. If the target comes back into view, you can switch from searching to engaging. If another player enters, step back and choose again. This is why a short decision loop works better than promising yourself a revenge kill at any cost.

Leave a failed chase early

Set a simple limit before you pursue: go to the next place where you can safely look, then reassess. If you still cannot locate the target, stop treating the old sighting as a route. Leaving an unclear chase keeps you available for a better, readable fight. In an FFA server with up to eight players, that next opponent may appear quickly.

When you do meet the last killer again, play the visible exchange rather than replaying the previous loss in your head. Check your angle, keep the side opening in view when possible, and change position if the duel no longer favors your route. The last defeat tells you who matters for Revenge. It does not tell you how this new encounter will unfold.

Afterward, verify what happened. If the badge appears, the pursuit met its goal. If it does not, review who last defeated you and what the game showed at the time, without assuming a hidden timer, bonus, or marker. For your next round, judge the chase by the quality of the fight you took, not only by whether you found the same opponent.

Remember name, current position, safe angle. Keep the right player in mind, locate them again, and take the duel when you can read it. That gives the Revenge goal a clear place in your round without letting one opponent dictate every move.

FAQ

Who counts as the revenge target?

The official badge wording points to the person who last killed you. If someone else defeats you, reassess the target before the next attempt.

Should I chase my last killer across the arena?

Only while you can update their position and keep the approach readable. Stop at the next safe viewpoint if they disappear.

Can another kill help my MVP attempt instead?

Yes. MVP is based on the most kills in a round, so a clear encounter with another player may be a better use of time.

Does the game mark my revenge target?

The public badge wording does not promise a marker. Use a live display if one exists, and remember the last killer you can reliably identify.

How do I confirm a Revenge success?

Check the current Roblox badge inventory after the encounter. Do not infer an award solely from finding or fighting the target.